CLICK HERE TO FIND D&D 5TH EDITION DIGITAL RESOURCES
Dungeons & Dragons is an award-winning tabletop roleplaying fantasy game cherished the world over for its action-packed stories of the imagination. From Eberron to Avernus, it’s not uncommon to have questions about the intricate rules used to venture through these fantastic lands.
If you happen to have rules questions while playing Dungeons & Dragons 5th edition or any of its expansions, consider these tips below:
1. Browse the Books
Most miscommunications among party members can be solved within the pages of the very books being used to play in the campaign. When it comes to questions or disputes about specific rules in D&D 5th edition, read the source material first. Talking through a specific situation with your fellow players is a collaborative and inclusive experience that will give you insight into different points of view- and often better ways of solving the problem at hand.
The Basic Rules for D&D 5th edition can also be downloaded here.
2. DM Determination
Your DM, or dungeon master, is a rich source of information that you can rely upon if you have questions about rules while playing Dungeons & Dragons. Don’t be embarrassed to ask your DM questions about rules after you have read the source material. In this imagined world your DM has created for you to explore and expand upon, they are the last word on what goes and what doesn’t.
3. Seek out Sage Advice
The Sage Advice Compendium is one of many digital resources available to help players and DMs alike. This PDF document is a collection of past rules questions updated to reflect the current state of the game’s rules. If you still have rules questions after reading the source material, discussing the rules with fellow players, and asking your DM, check out Sage Advice.
4. What it's All About
At the end of the day, D&D is a game. What’s most important while engaged in these epic roleplaying scenarios is having fun.
Your DM has to make the final decisions on the fate of the characters in your collective imaginary world. They are the authority. Not Wizards of the Coast, the internet, or even fellow players get to make the final call on a rules decision in your own campaign.
Sure, we provide reference materials for setting up your campaigns, but your world is your own to explore and make memories in. Don’t forget to have a good time while doing so.